About Me
My name is Igor Cruz
Based in Vancouver, Canada, I’m an aspiring 3D artist with a background that bridges production and creativity. After working as a production coordinator, I’m now embracing the creative path I’ve always been drawn to—building on my early foundation as an illustrator and storyteller to explore 3D character art. Currently studying at Think Tank Training Centre, I’m focused on stylized characters that blend emotional storytelling with technical precision. My goal is to craft work that sparks wonder, just like the stories that first inspired me.

Resume
Summary of Qualifications
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Currently a student of CG Assets for Film & Games at Think Tank Training Center (exp. grad: 02/2026), currently training in modeling, texturing, and look development for film and games
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Proficient in creative tools including Maya, ZBrush, Substance Painter, Mari, and Marvelous Designer
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Experienced production coordinator with a strong background in animation and VFX across local studios
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Skilled in cross-departmental communication, scheduling, quota tracking, and client feedback coordination
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Familiar with production tracking tools such as ShotGrid, fTrack, Excel, and Google Sheets
Creative Education
2024 - Present
expected graduation: 02/2026
Think Tank Training Center
CG Assets for Film & Games
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Focused on character modeling, digital sculpting, texturing, and asset development for film and game pipelines
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Training includes industry-standard tools such as Maya, ZBrush, Substance Painter, Mari, and Marvelous Designer
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Emphasizes production-ready workflows, visual storytelling, and portfolio development tailored to studio expectations
2016 - 2017
Vancouver Film School
Film Production
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Directed, shot, and edited short films through all production phases, from script to final cut
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Collaborated in high-pressure, team-based shoots, balancing creative vision with tight schedules and budgets
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Trained with professional cameras, lighting, and post-production tools in a studio-grade environment
Relevant Work Experience
2020 - 2024
Production Coordinator
list of projects in descriptions
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Supported communication between artists, leads, and clients to maintain smooth production workflows
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Managed schedules, quotas, and task tracking using ShotGrid, fTrack, and spreadsheets
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Reviewed client feedback with producers to help assess scope and delivery strategies
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Monitored department progress and flagged issues for timely follow-up
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Bardel Entertainment – Vancouver, Canada
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July 2024 – June 2025
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Rick & Morty Season 8 – Coordinator for Animation, FX, Compositing
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December 2021 – July 2023
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The Dragon Prince Seasons 4–7 – Coordinator for Animation, Editorial
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Carol & the End of the World – Coordinator for Animation, FX, Compositing
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Sony Pictures Imageworks – Vancouver, Canada
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August 2023 – July 2024
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Ghostbusters: Frozen Empire – Coordinator for Rotomation, Matchmove, Paint, Roto
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ICON Creative Studio – Vancouver, Canada
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July 2021 – December 2021
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Transformers: EarthSpark Season 1 – Coordinator for FX, Lighting, Compositing
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Cinesite – Vancouver, Canada
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December 2020 – July 2021
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The Addams Family 2 – Production Assistant for Animation
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